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<html class="minimal">
<title>Canvas test: 2d.drawImage.9arg.sourcesize</title>
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<body>
<p id="passtext">Pass</p>
<p id="failtext">Fail</p>
<!-- TODO: handle "script did not run" case -->
<p class="output">These images should be identical:</p>
<canvas id="c" class="output" width="100" height="50"><p class="fallback">FAIL (fallback content)</p></canvas>
<p class="output expectedtext">Expected output:<p><img src="green-100x50.png" class="output expected" id="expected" alt="">
<ul id="d"></ul>
<script>
_addTest(function(canvas, ctx) {

ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.drawImage(document.getElementById('rgrg-256x256.png'), 0, 0, 256, 256, 0, 0, 100, 50);
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 51, 26);
ctx.fillRect(49, 24, 51, 26);
_assertPixelApprox(canvas, 0,0, 0,255,0,255, "0,0", "0,255,0,255", 2);
_assertPixelApprox(canvas, 99,0, 0,255,0,255, "99,0", "0,255,0,255", 2);
_assertPixelApprox(canvas, 0,49, 0,255,0,255, "0,49", "0,255,0,255", 2);
_assertPixelApprox(canvas, 99,49, 0,255,0,255, "99,49", "0,255,0,255", 2);
_assertPixelApprox(canvas, 20,20, 0,255,0,255, "20,20", "0,255,0,255", 2);
_assertPixelApprox(canvas, 80,20, 0,255,0,255, "80,20", "0,255,0,255", 2);
_assertPixelApprox(canvas, 20,30, 0,255,0,255, "20,30", "0,255,0,255", 2);
_assertPixelApprox(canvas, 80,30, 0,255,0,255, "80,30", "0,255,0,255", 2);


});
</script>
<img src="../images/rgrg-256x256.png" id="rgrg-256x256.png" class="resource">

